![]() ![]() This unit gives a morale penalty to enemy horses. ![]() This unit tires less quickly in the desert. This unit can fire all around and not just in-front of itself. This unit can fire when mounted and moving. This unit can hide in forests until enemy units get too close. Improved unit movement speed over an extended period. These values are further modified by the unit itself. Improved missile weapon damage for an extended period. Due to their geographical location dromedarii were peculiar to the Eastern Romans, providing a useful indigenous cavalry force for fighting along their frontier with Sassanid Persia. ![]() Although useful for screening infantry and scouting ahead, they were also used to counter horsemen, due to the natural aversion of horses to the smell of camels. 'Dromedarii' were camel-riding auxiliary troops recruited in the eastern provinces of the Roman Empire and designed to take the place of light horse cavalry when fighting in desert conditions. There’s restraint here, an underlying admission that Rome 2 tried. "Versatile camel-mounted auxiliary troops, well-suited to the local terrain." We’ve been here before just as Shogun 2’s narrower focus and elegant simplicity carved away the bloated excess of Empire: Total War, Attila’s shorter time frame and smart streamlining of the more unwieldy aspects of its predecessor makes for a leaner, tougher challenge. ![]()
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